Our audience feedback gives us a direct insight into our target and secondary audiences and their views and critique on our texts, especially our music video. Through the production process of our texts we gathered constant audience feedback, gradually collecting this indicated exactly what we needed to achieve. We noticed that everyone had very different views and a combination of the target and secondary audiences ideas and feedback gave the best end result.
Viral Vid and QR Code
On my evaluation question 4 (technologies) I have in detail talked about how we used a the virial video and also QR codes to help create more of a promotional package and link our texts together. The viral video in particular helped us to encourage user generated content which helps make the work we are doing popular and exciting for the audience. Here is a link to the evaluation question where this is detailed. EVAL 4.
Viral Vid and QR Code
On my evaluation question 4 (technologies) I have in detail talked about how we used a the virial video and also QR codes to help create more of a promotional package and link our texts together. The viral video in particular helped us to encourage user generated content which helps make the work we are doing popular and exciting for the audience. Here is a link to the evaluation question where this is detailed. EVAL 4.
When creating our products we had two target audiences in mind:
CORE AUDIENCE:
Our core audience is female 13-18 year olds. Mainly looking at the teen audience as popular music tends to most popular with this age range. As Atomic Kitten had a reunion 2013, this target audience also covers their band from when they were popular in the 90s and this audience will be interested in the 'new bonus tracks' we advertised on our digipak and magazine ads. This age dominates the people listening and buying chart music, and as we would hope there new songs would be in the charts we would want to target this audience.
SECONDARY AUDIENCES:

When researching the audience for Atomic Kitten and pop artists in general we found that they mostly target the female audience, usually teens.They had a clear secondary audience as a lot of them also appeared in men's magazines such as 'Nuts' and 'FHM'. Compared to a lot of girl groups Atomic Kitten did seem to convey a certain amount innocence and stayed mostly true to the teen audience. However, there was definite uses of the male gaze theory in their videos.
Video Feedback
The most successful way we found of gathering audience feedback was to show the individual or group our video or ancillary text and then proceed to film their reaction and ask them questions regarding this. This kind of feedback is good to look back on as from re-watching the video we can quickly remember the age, gender, and some of the other interests they may have through watching the video. Here is an example of audience feedback we gathered in this way.
As some people didn't want to be on video we just recorded their voices giving us feedback in a podcast. As we wanted to gather as much audience feedback as possible, any kind of feedback, whatever form we were given it in we were grateful for.
Class feedback
One of the main ways we got constant audience feedback was through getting feedback from our media class. They are all in our primary target audience age range, and there are also a lot of boys in the class, making it easier for us to see if our texts apply to a mass market. Also by asking the media class we know they are very knowledgeable about the technology specifics that go into making our video, and therefore their feedback is very useful as it is direct and very critical feedback positive and negative. With them being accessible in every media class just to spare a few minutes to give feedback, although it wasn't all formally recorded like other feedback was from non class members, we could tweek certain aspects there and then making our texts always be improving and as the project went on.
Original idea
The most important thing we gained from audience feedback was that original idea wasn't working. We were told from various different people, of different age ranges and gender that the narrative in our original rough cuts was not believable and it looked like a very 'student made' video and didn't meet the professional criteria. We were also told that the cast in the video were not convincing or 'sassy' enough to look like a genuine girl band that isn't innocent like atomic kitten they are more sexy.however we made an attempt to try and improve our video, however it just seemed to continue not to work, even after multiple reshoots. We had a big group discussion and decided that instead we should change to a british girl group, instead of the original 'Pussycat Dolls'. We did this because compared to the American girl groups, the British ones tend to be a lot less provocative therefore it would make it a lot easier for our performance sections convincing. We chose the group Atomic Kitten as they reunited in 2013 making them very relevant and had the fan support to help us with gathering audience feedback. As we had changed our track we needed to start this feedback again.
New idea
When pitching our new idea we got a lot of feedback on how to develop our ideas and they gave us some additional good narrative ideas, as well as helping us to anchor our idea so we could start to plan in depth our new idea, as we were at this point getting close to deadlines and needed to work fast and efficiently to get everything done. Luckily, this track is the same genre (pop) as our first idea so we could use a lot of the audience research we already had and some of the audience feedback that were telling us what works effectively for a pop girl group.
Fan Forums
Fan Forums


Feedback
Here are some examples of the audience feedback we received and how we acted on this feedback. One piece of feedback we gathered that was one of the most useful was that the shots of us laughing could work very effectively. Even though this is a common convention with boy bands, showing them 'messing about' this also gave our video a less serious feel. We also had a lot of this footage already from outtakes of our shoots, and this was a great and effective way of utilising this footage. This feedback also really helped with our ancillary texts as well as our music video. Due to this positive feedback of a one off shot of us laughing in our main video we chose to use a similar image of us laughing and smiling as the front cover of our digipak. We also got good feedback from this saying it worked effectively here also.
Negative Feedback
We have also had a lot of negative feedback that has really helped us improve our work. An example of this is that we hadn't edited out any shaky shots that had accidentally been left in our video. Due to us being so deep in editing we often failed to notice them and had been concentrating on the cutting and effects rather than basic features that make a music video look unprofessional such as shaky shots. As soon as we were informed about this from various different people we extensively went through our video, noting down any shaky shots shown and either replacing them with alternative footage shots, stabilising them using tools on final cut pro or doing our best to cross cut away from them. This made a big impact on how professional our video came across and how neat the editing looked. When having to carefully cut the video to avoid this we also took the opportunity to cut more to the beat as this was also some feedback that we received. By gathering a number of different peoples feedback at once, by asking a large group we could look at our video and evaluate which of these points were useful and edit in all their points accordingly. This saved a lot of time doing it this way and also meant that each of our rough cuts significantly had changed.
Video Editing
An example of how we used and really utilised our audience feedback was when we were undecided about the ending of our video. We had two alternative endings, which we were very undecided about so we made a short vodcast showing both endings then we could make a decision.We then showed this video to our target audience, gathering feedback on which they thought was the better ending. Eventually we decided on ending the video with the three members of the girl group, as this was the more popular choice when asking audience members. This audience feedback ended up being very valuable to the success and end result of our video.
Our first rough cut had significantly less effects than our final cut. When delivering our first rough cut to our audience, mainly our media class, they said that we needed to experiment more effects on final cut.After doing this we realised that transitions and additional effects didn't clutter our work like we presumed they would but instead improved them, making our video flow better and show a good contrast between the narrative and performance sections specifically.


Digitisation

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